General Rules

1. Division are broken up by JH, JV, Varsity (CCA reserves the right to combine divisions based on competition registrations)

2. Divisions will be further divided based on the number of participants. GameTime 1A will consist of teams that have up to 15 athletes. GameTime 2A will be teams that have 16 or more athletes. Teams with more than than 15 athletes may compete in GameTime 1A but they will not be allowed to have more than 15 participants on the performance floor at any given time during the performance.

3. It is the responsibility of the school coach that each team member, coach, parents, and other persons affiliated with the school conduct themselves in an appropriate manner

4. Teams must refrain from taunting, bragging, or suggestive expressions or gestures as well as discrimination of any nature

5. Coaches are responsible for ensuring that their team adheres to the guidelines set for in the CCA Music Moves and Dress policy

6. The use of signs, poms, flags, and megaphones are allowed and encouraged for performances. The use of additional props is not permitted

7. CCA rules require cheer and spirit performances shall be in accordance with safety standards prescribed by USA Cheer Safety Rules in additions to the rules that are presented in this document

8. Signs or props may be placed or dropped outside the competition area by a team member who must remain inside the competition area

Sections

Teams will be evaluated on their ability to lead the crowd, proper skill incorporations, performance, motions, showmanship and overall routine. Game Time functionality is heavily emphasized Performances should be prepared as if they were Game Time performances at a school sporting event. Teams will be evaluated in the following three areas:

  1. Sideline
    • Prepare your own sidelines, one offense and one defense
    • The goal should be for the crowd to be involved
    • No tumbling is permitted during this section of the routine
    • An announcement will be made prior the sideline portion of the routine, your team must react with appropriate GameTime material
    • All athletes must return to the performance surface. A clear separation between sections is required. Teams may not stunt between sections. 
  2. Band Chant
    • Teams will need to provide their own band chant music.
    • Band Chant music should be obtained legally and licensed,
    • Band Chants from CCA summer camp are encouraged
    • Incorporation of props is encouraged
    • Basic stunts are allowed (No spinning/inverted stunts) single leg extended libs are allowed dismounts are limited to Straight cradles and pop/sponge downs No basket tosses
    • No running tumbling is allowed. A standing back tuck is the most elite tumbling skill allowed. 
  3. Timeout/Cheer
    • One song may be used during your timeout, (if you are going to use music choose something that will help your team lead the crowd not music to dance to)
    • Music should be obtained legally and licensed, if you would like more information about how to obtain licensed music please contact Judy Hall at judycheercca@gmail.com
    • Cheers from CCA summer camp are encouraged
    • You should spend this time leading the crowd
    • Incorporation of props is encouraged
    • Basic stunts are allowed (No spinning/inverted stunts) single leg extended libs are allowed
    • Dismounts are limited to Straight cradles and pop/sponge downs No basket tosses
    • Hitch pyramids are allowed if used in a way that encourages GameTime spirit.
    • Running tumbling is allowed in this section if it adds to the GameTime environment. A standing back tuck is the most elite tumbling skill allowed. 

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